Script: Clone Initialization & Positioning
when I start as a clone
set myTileID to temp_myTileID
set myBaseCostumeName to temp_tileCostumeName
set myCorrectAngle to temp_tileCorrectRotation
set isInteractive to temp_tileIsInteractive
else if
myTileID = 2
then
else if
myTileID = 3
then
else if
myTileID = 4
then
else if
myTileID = 5
then
else if
myTileID = 6
then
else if
myTileID = 7
then
else if
myTileID = 8
then
else if
myTileID = 9
then
switch costume to myBaseCostumeName
else
set myCurrentAngle to myCorrectAngle
point in direction myCurrentAngle
set isCorrect to false
run checkMyOrientation_Simplified
show